Apple
- The native app, and the best choice on a Mac.
- Game Center and local Wi-Fi multiplayer, public lobby list.
- The full Plug-in Editor (Mac).
- Pilots and imported data sync over iCloud.
- Apple TV needs a game controller.
Pick your platform. Everything is free. You'll need your own copy of EV Nova; the game imports it on first launch.
NovaSwift.sh.NovaSwift.exe.Host a 24/7 multiplayer server on a spare PC, a Raspberry Pi or a cheap VPS. It doesn't need the game or any EV Nova data, and you run it from a web admin panel.
The Apple app builds with Xcode on a Mac. The Godot desktop packages are described in PACKAGING.md. A Godot build for macOS is on the releases page for testing only (unsigned: right-click, Open the first time).
NOVA Swift is an engine, not a copy of the game. You need the data files from your own EV Nova install (the Windows version's files or a Mac Nova Files folder). The setup wizard finds and imports them.
macOS 14 or later, iOS and iPadOS 17 or later, tvOS 17 or later, a 64-bit (x86_64) Linux PC or Steam Deck, or a 64-bit Windows 10/11 PC. The Linux and Windows betas are new, so expect rough edges.
FAQA game controller for the couch, ffmpeg on Linux to play the original movies, and plug-ins from the community catalog.
Multiplayer fixes from the first weekend of people playing together, controller fixes, and IPv6 support.
Release notes →Multiplayer arrives (LAN, direct IP and public servers), plus the first Windows build and the new dedicated server.
Release notes →The Apple app needs a Mac with Xcode. Clone the repository, run the setup script, put your EV Nova data in data/base/, open the project and run any target: macOS, iOS, iPadOS or tvOS.
The Godot frontend and the dedicated server have their own packaging scripts for Linux, Windows and macOS.
# clone and fetch dependencies
git clone https://github.com/SirStig/NovaSwift.git
cd NovaSwift && scripts/setup.sh
# put your own EV Nova data in data/base/, then
open app/NovaSwift.xcodeproj